Peregrine

My Role: director, programmer, designer
Team: Richard Ju, Ace Vaptsarov, and Ye Jin Bang
Tools: Unity, Photoshop, Maya, Koreographer
What: Peregrine is a surrealist Cardboard VR game where players live the life of a falcon; from dawn to dusk. The game was made with a team of 4; 2 composers and 2 coders. We designed with the composers every step of the way to make gameplay that conducted the music and a story that played out like a symphony. We used a Unity tool called Koreographer to layer the compositions based on environment factors and create smooth transitions between deaths and scenes.




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